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Tonight the Bat-Mite rises! A new dawn of justice will follow in my wake. Bat-Mite returns! Bat-Mite forever!
— Bat-Mite.

Summary

Bat-Mite is a mischievous imp from the 5th dimension with reality-warping powers who idolizes Batman, but usually only causes trouble for his hero. To show his devotion he wears an ill-fitting homemade costume. He is similar to the character Mister Mxyzptlk, an antagonist to Superman who he occasionally teams up with, although instead of acting maliciously he is more of an unintentional nuisance. Other stories have implied that he might simply be a figment of Batman's imagination.

Powers and Stats

Tier: 1-A

Name: Unpronounceable. Nicknamed “Bat-Mite” or "The Dark Mite".

Origin: DC Comics

Gender: Male.

Age: Inapplicable.

Classification: 5th Dimensional Imp.

Powers and Abilities:

Superhuman Physical Characteristics, Vehicular Mastery (Bat-Mite could steal and drive the Batmobile.), 4th Wall Awareness (Bat-Mite knows he is a character in a comic book and can speak directly with the writers.), Higher Dimensional Existence (Type 2, The Fifth Dimension is imagination, the blood of the Multiverse that transcends even the Monitor Sphere, and is limited only by The Source Wall.), Large Size (Type 11.), Reality Warping, Cartoon Physics, Dimensional Storage, Creation, Flight, Teleportation, Dimensional Travel, Energy Projection, Energy Manipulation, Abstract Existence (Type 1, Bat-Mite exists as pure invisible imagination in the Fifth Dimension.), Acausality (Type 5, Bat-Mite exists in the Fifth Dimension, which transcends the Fourth Dimension, which is time.), Nonexistent Physiology (Type 1, Bat-Mite's existence is similar to that of an imaginary friend.), Eldritch Physiology (The real bodies of the 5th Dimensional imps defies the laws of the three-dimensional world and cannot be perceived by 3-Dimensional beings, so regular beings only see them as tiny gnomes.), Immortality (Types 1 and 9.), Life Support (Types 1, 2, and 3.), Biological Manipulation (Bat-Mite could turn Hawkman into a bird human hybrid.), BFR (Bat-Mite can teleport others against their will.), Cloth Manipulation (Bat-Mite can change his clothing and the clothing of others at will.), Higher Dimensional Manipulation (Bat-Mite can create and throw batarangs with extra dimensional properties.), Power Bestowal (Bat-Mite could transform the Inferior Five into a more powerful team of super heroes named the Superior Six. Bat-Mite could give Batman the powers of Superman.), Transmutation (Bat-Mite transformed the Statue of Liberty into a Wonder Woman statue. Bat-Mite could transform Batman and Superman into action figures. Bat-Mite could turn smoke into lightning bolts. Bat-Mite could turn a pair of criminal’s guns into water pistols.), Immersion (Bat-Mite can teleport himself and others inside of movies.), Mind Manipulation (Bat-Mite and Mister Mxyzptlk could hypnotize Lois Lane.), Life Manipulation (Bat-Mite could give life to buildings.), Subjective Reality (Bat-Mite can bring fictional characters into reality.), Body Control (Bat-Mite can change the shape of his body at will.), Plot Manipulation (Bat-Mite could manipulate the plot of the story to make Batman and Superman fight. Emperor Joker, who at the time had the powers of Bat-Mite, could control the events of the plot as if the characters were pieces in a board game. Bat-Mite can literally go to the real world DC Comics headquarters and change what is on the comic book page.), Paralysis Inducement (Bat-Mite could freeze Bob Overdog in place.), Invisibility (Bat-Mite can turn invisible at will.), Size Manipulation (Bat-Mire can shrink or enlarge others.), Matter Manipulation (Bat-Mite could warp the a bridge.), Telekinesis (Bat-Mite could make a giant record fly without physically touching it.), Electricity Manipulation (Bat-Mite could control lightning bolts to attack Mister Mxyzptlk.), Memory Manipulation (Bat-Mite can erase memories.), Explosion Manipulation (Bat-Mite could create exploding fireworks that spelt “We want Bat-Mite” in the sky.), Animal Manipulation (Bat-Mite can control animals.), Sealing (Bat-Mite can seal opponents inside of bubbles.), Astral Projection (Bat-Mite could insert himself into Batman’s memories.), Conceptual Manipulation (Bat-Mite was shown to be able to use the same kind of power as Mister Mxyzptlk, who at the time was using his powers to “unimagine” reality, erasing all of existence down to its very existence.)

Attack Potency: Outerverse level (Bat-Mite is one of the two most powerful imps in the Fifth Dimension. The Fifth Dimension is imagination, the blood of the Multiverse that transcends even the Monitor Sphere, and is limited only by The Source Wall.)

Speed: Irrelevant

Lifting Strength: Irrelevant

Striking Strength: Outerversal

Durability: Outerverse level

Stamina: Irrelevant.

Range: Outerversal.

Standard Equipment: Bat-Mite can pull out several "Bat" weapon out of hammerspace, most of which are references to Adam West’s Batman, including bat lasers, bat shields, bat bazookas, bat shark repellent, etc.

Intelligence: Supergenius (Bat-Mite should be comparable to Mister Mxyzptlk.)

Standard Tactics: Bat-Time is childlike, and will fight by using his cartoon physics and reality warping powers in a playful manner.

Weaknesses: Bat-Mite rarely takes fights seriously. Anyone who discovers Bat-Mite’s real name will be able to take 99.9% of Bat-Mite’s powers for themselves, leaving Bat-Mite with only 0.1%.

Note:

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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