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Beholder Transparent
One glance at a beholder is enough to assess its foul and otherworldly nature. A beholder’s spheroid body is covered in chitinous plates, scales, or leathery flesh. Its great bulging eye sits above a wide, toothy maw, while the smaller eyestalks that crown its body twist and turn to keep its foes in sight. A beholder channels extraordinary levels of magical power. Its central eye emits a broad field of energy that can nullify the magic of its foes, while its eye stalks blast those foes with a host of powerful effects.
— D&D Monster Manual

Summary

Beholders are frightful, malignant beasts tending towards enslaving races or simply killing them. It is intrinsically magical despite not being physically powerful. They tend to remain in huge cavernous layers where they build evil empires with minions to do their bidding.

Powers and Stats

Tier: At least High 8-C

Name: Beholder

Origin: Dungeons and Dragons

Gender: Varies

Age: Varies

Classification: Magical Aberration

Powers and Abilities: Superhuman Physical Characteristics, Flight, Mind Manipulation and Mind Control, Slowness Inducement, Paralysis/Petrification, Fear Manipulation, Energy Projection, Destruction, Life Absorption, Energy Manipulation, Telekinesis, Sleep Manipulation, Death Manipulation, Magic, Magic Nullification

Attack Potency: At least Large Building level (Capable of disintegrating enemies, comparable to foes of this level), can negate conventional durability via Death Ray, Disintegrate, Petrification, etc

Speed: Subsonic (Inferior to Subsonic Adventurers)

Lifting Strength: Above Average Human

Striking Strength: Class KJ (Capable of dealing physical damage to Adventurers)

Durability: Likely Small Building level, possibly Large Building level (Capable of taking moderate punishment from beings of this scale)

Stamina: Relatively high, capable of extended periods of combat and action without rest

Range: Dozens to hundreds of meters with most magics

Standard Equipment: None

Intelligence: Genius, capable of manipulating other geniuses into becoming mere slaves and has a vast and natural understanding of magic

Weaknesses: Sort of a glass cannon, most attacks (Such as Death Ray, Charm, and Disintegrate) can be negated with a willful enough person

Other

Notable Victories:

Notable Losses:

Inconclusive Matches:

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