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ELDERBRAIN
The elder brain is a huge, fibrous mass of cognizant brain tissue covered with writhing feelers. A single elder brain floats within the depths of a briny pool found at the center of its illithid community. An elder brain’s prodigious psychic abilities cause it to pulsate and glow like a windblown ember, charging its gray matter with vitality and purpose. This vitality allows it to remain active long after the bodily deaths of the individual mind flayers whose brains were harvested to engender it.
— D&D Monster Manual

Summary

The Elder Brain is the final stage of the Illithid Life Cycle- all Illithid minds are deposited into the brain upon death, strengthening it. It is treated as something equatable to a god for the Mind Flayer society.

Powers and Stats

Tier: Likely High 6-B

Name: Elder Brain

Origin: Dungeons and Dragons

Gender: Inapplicable

Age: Varies

Classification: Illithid Hive-Mind

Powers and Abilities: Superhuman Physical Characteristics, Mind Manipulation, Telepathy, Magic, Enhanced Senses, Mind Control, Clairvoyance, Creation, Healing, Light Manipulation, Illusion Creation, Energy Projection, Flight, Sound Manipulation, Teleportation, BFR, Dimensional Travel, Time Manipulation, Spatial Manipulation, Limited Matter Manipulation, Body Control, Statistics Amplification, Summoning via Brain Golems, Resistance to Mind Manipulation and Magic, likely many others

Attack Potency: Likely Large Country level with prep time (Capable of hugely advanced magics to the point where the Apocalypse from the Sky spell should be attainable, especially a being an entity known for their arcane abilities)

Speed: Athletic Human (Capable of flopping about on the floor), Nigh-Omnipresent within it's realm (Can detect and affect all within it's radius, which extends five miles from itself)

Lifting Strength: Unknown

Striking Strength: Unknown

Durability: City level (Capable of withstanding attacks from beings of similar power to itself)

Stamina: Seemingly infinite

Range: Five miles telepathically

Standard Equipment: Elder Brain Buds (used to create Brain Golems)

Intelligence: Super Genius, contains the intellect of all Illithids within it, including many high-level spellcasters and religious figures, among other notable examples

Weaknesses: Relatively open to physical attacks, if a being can match it's (albeit immense) intellect, then many of it's abilities become meaningless and therefore inapplicable, leaving it open to attacks. summoning of Brain Golems requires an hour of prep time

Other

Notable Victories:

Notable Losses:

Inconclusive Matches:

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