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Hell Guard
The borderlands between Titan's Realm and the Great Steppe is home to one of the most ferocious demons yet found - the (biomech) Hell Guard. While there has been no direct human contact with the beast it was discovered by Scout-Bots during the second Project Lazarus Tethering Operation (MTC 2147/016). Confronting this demon signaled the end of the expedition, but the Scout-Bots did manage to send data to the relay beacons before they were destroyed.
— UAC REPORT FILE: SHTO36U3

Summary

The Hell Guard is actually just a vessel for a parasitic host that controls its host completely. These act as a powerful general among the armies of Hell itself and are judged to be the most difficult boss battle of the new DOOM 2016 game.

Powers and Stats

Tier: Likely 9-A, at least 8-C via ranged attacks

Name: Hell Guard

Origin: DOOM

Gender: Seemingly genderless

Age: Unknown

Classification: Parasitic Demon

Powers and Abilities: Immortality (Type 6), Fire Manipulation, Energy Manipulation (creates a wall of Argent energy), Superhuman Physical Characteristics, Enhanced Durability via Natural Armor, Forcefield

Attack Potency: Likely Small Building level physically (Comparable to the Baron of Hell), at least Building level via ranged attacks (Even more powerful than the Baron's plasma), unknown with Argent energy

Speed: Subsonic+ (Similar speed to Doomguy, possibly faster)

Lifting Strength: At least Class 5 (Even more potent than the Baron of Hell)

Striking Strength: Likely Class MJ (Comparable to the Baron of Hell)

Durability: At least Town level, possibly City level (Capable of casually surviving shots from the BFG9000)

Stamina: Superhuman, possibly more

Range: At least 40m with ranged attacks

Standard Equipment: Powerful mace, magical staff

Intelligence: Unknown

Weaknesses: Seemingly none; even the BFG seems to hardly wound it

Notable Attacks/Techniques:

Mace Leap: A Hell Guard with a mace will leap forward, smashing its foe

Fireball: Even more powerful than the Imp's, the Hell Guard uses its staff to launch a deadly fireball at its opponent

Flamethrower: Similar to the Fireball, but... er... more.

Wave of Hell Energy: Shoots waves of raw Argent energy; can also create a short-range explosion like this

Fire Whirlwind: Spins to fire his flamethrowers and fireballs at a much higher speed, destroying most of his surroundings

Note 1: These beings seem to attack in pairs or groups

Note 2: These beings are only stunned by the BFG9000, suggesting some great durability

Others

Notable Victories:

Notable Losses:

[1] (Red vs Blue) The Meta's Profile

Inconclusive Matches:

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