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800Necrozma

800Necrozma-Dusk Mane

800Necrozma-Dawn Wings

800Necrozma-Ultra

Summary

Necrozma is a Legendary Psychic-type Pokémon introduced in Generation VII. Bearing close similarities to the Ultra Beasts, Necrozma is said to have come to the Alola region from another world in ancient times. Originating from Ultra Space, it can travel through Ultra Wormholes and is known as "The Blinding One" to the people of Ultra Megalopolis, where Necrozma was once the source of light for that world before losing his light after being injured in unknown circumstances. Necrozma is in constant pain in its incomplete form, displaying immense hostility and firing off laser beams in fits of rage.

Powers and Stats

Tier: 6-B | At least 6-B, likely Higher | 4-B

Name: Necrozma, The Blinding One

Origin: Pokémon

Gender: Genderless

Age: At least thousands, but likely millions of years old. Arrived in the Pokémon world in ancient times.

Classification: Legendary Pokémon, Prism Pokémon, Psychic-type Pokémon

Powers and Stats: Superhuman Physical Characteristics, Light Manipulation and Absorption, Energy Manipulation, Energy Projection, Regeneration (Low to Mid-Low), Rock Manipulation, Electricity Manipulation, Gravity Manipulation, Metal Manipulation, Darkness Manipulation, Mind Manipulation, Flight, Statistics Amplification, Dimensional BFR (via Ultra Wormholes) | All of Necrozma's base abilities, Fire Manipulation, Spin Dash, Teleportation, Forcefield creation, Can ignore abilities that would attempt to prevent its use of Sunsteel Strike, Immunity to Poison Manipulation and Acid Manipulation, Resistance (to Normal, Rock, Steel, Dragon, Flying, Grass, Fairy and Ice-type moves. Is especially resistant to Psychic-type moves.) | All of Necrozma's base abilities, Air Manipulation, Dream Manipulation, Immunity (to trapping, Normal-type and Fighting-type moves), Resistance to Poison, Acid and Psychic-based attacks, Can ignore abilities that would prevent its use of Moongeist Beam, Attack Reflection, Intangibility | All previous abilities amplified exponentially, Heat Manipulation

Attack Potency: Country level (Equal to if not slightly above Solgaleo or Lunala) | At least Country level, likely Higher (stronger than base) | Solar System level (Is the source of light for Ultra Megalopolis and many other worlds across Ultra Space. He can also steal this light)

Speed: Massively FTL+ (On par with Solgaleo and Lunala who can cross countless light-years in seconds when traversing Ultra Space)

Lifting Strength: Unknown

Striking Strength: Class ZJ | At least Class ZJ, likely higher | Class XTJ

Durability: Country level | At least Country level, likely higher | Solar System level

Stamina: Extremely high.

Range: Extended melee range, likely hundreds to thousands of kilometers with certain moves. | Same as base. | Interplanetary with certain moves.

Standard Equipment: None notable.

Intelligence: As a Psychic-type, Necrozma is implied to be highly intelligent. However it is also extremely hostile as it is in constant pain.

Weaknesses: Necrozma is vulnerable to Ghost, Bug and Dark-type moves, although his ability, Prism Armor, reduces this damage by 1/4. Cannot move for a brief period of time after using Prismatic Laser. Will be rendered inert if deprived of light for too long.

Key: Base | Dusk Mane and Dawn Wings | Ultra Necrozma

Others

Notable Victories:

Notable Losses:

Inconclusive Battles:

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