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ClassicSonic
I'm outta here!
— Sonic the Hedgehog.

ModernSonic
What you see is what you get! Just a guy that loves adventure! I'm Sonic the Hedgehog!
— Sonic the Hedgehog.

WerehogSonic
Do I need a reason to want to help out a friend?
— Sonic the Werehog.

DarkspineSonic
If this is your world, then it's a world I don't want any part of!
— Darkspine Sonic.

ExcaliburSonic
What good is a world that goes on forever? That sounds pretty lame.
— Excalibur Sonic.

SuperSonic
The ultimate power is fueled by everyone's wish. Let me show you Super Sonic power!
— Super Sonic.

HyperSonic

Summary

Sonic the Hedgehog is the titular main protagonist of the Sonic the Hedgehog series and Sega's mascot. He is an anthropomorphic hedgehog born with the ability to run faster than the speed of sound, hence his name, and possesses lightning-fast reflexes to match his speed. As his species implies, Sonic can also roll up into a concussive ball, primarily to attack enemies.

Sonic is said to be like the wind, a drifter that is always on the move and is noted for being free-spirited and with an endless appetite for adventure, whose motto is "Run daily whenever in the mood". Born to run and loving to cover as much ground as possible, Sonic enjoys nothing more than adventure and traveling around the world. Sonic's demeanor is normally easygoing, calm, and carefree, no matter the crisis.

Powers and Stats

Tier: At least 7-B | 5-A | At least 5-A | Low 2-C | Low 2-C | 2-B | At least 2-B

Key: Classic Sonic | Modern Sonic | Sonic the Werehog | Darkspine Sonic | Excalibur Sonic | Super Sonic | Hyper Sonic

Name: Sonic the Hedgehog.

Origin: Sonic the Hedgehog.

Gender: Male.

Age: 15.

Classification: Hedgehog.

Powers and Abilities:

All classic Sonic abilities, Martial Arts (Sonic is a skilled martial artist, with a fighting style that resembles breakdancing. Sonic has been trained by a Kung-Fu master.), Weapon Mastery (Sonic is a skilled swordsman, capable of matching and defeating experienced knights.), Reactive Power Level (Sonic's power level can evolve incredibly quickly, to the point in which he grows more powerful every second.), Limited Energy Manipulation (Sonic can surround himself in a field of energy while moving at super speed, turning his body into a destructive high-speed projectile.), Regeneration (Low, Sonic can heal at super speed.), Vibration Manipulation (Sonic can spin in place rapidly to create large shockwaves.), Air Manipulation (Sonic can create large tornadoes by spinning at super speed. Sonic can manipulate powerful gusts of wind to attack his opponent.), Homing Attack (Sonic has multiple moves that can lock onto a target and home towards it while in midair.), Combat Precognition (Sonic's quills can tingle to warn him of incoming danger which allows him to predict attacks that are outside of his field of vision.), Non-Physical Interaction (Sonic can harm Red Fright, which are literally mean words given life.), Time Stop (Sonic can freeze his opponents in time for ten seconds.), Time Manipulation (Sonic can use Time Break to slow down time.), Statistics Amplification (Sonic can massively enhance his own speed using Speed Break.), Explosion Manipulation (Sonic carries around a landmine he can place on the ground as a trap.), Reality Warping (Sonic’s acceleration is such that it restores reality around him.)

Energy Manipulation (Light Speed Shoes allow Sonic to generate and store energy by spinning in place.), Size Manipulation and Sealing (Magic Gloves grant Sonic the ability to shrink enemies and trap them inside a tiny ball.), Fire Manipulation (Flame Ring allows Sonic to engulf himself in flames while performing a summersault.), Air Manipulation (The Green Gem allows Sonic to instantly create a large tornado that destroys nearby enemies.), Time Manipulation (The Red Gem allows Sonic to slow down time.), Statistics Amplification and Vibration Manipulation (The Blue Gem allows Sonic to massively increase his speed for a short burst and create large sonic booms that devastate nearby enemies.), Forcefield and Magnetism Manipulation (The Yellow Gem grants Sonic the ability to create an electric force field around his body, which will magnetically attract nearby Golden Rings.), Size Manipulation (The Purple Gem allows Sonic to shrink to small sizes.), Small Size (Type 1 when shrunk.), Limited Flight (Antigravity allows Sonic to slightly hover above the ground while performing a slide.), Reality Warping (Shahra's Ring can grant wishes.), Invulnerability Negation (Caliburn, alongside the Three Sacred Swords, removed King Arthur's invulnerability so that Sonic could defeat him.), Sealing (Caliburn, alongside the Three Sacred Swords, could seal away the forces of the Underworld.), Transformation (Many of the Color Powers involve Sonic transforming into an object or creature.), Explosion Manipulation (Black Bomb can turn the wielder into a bomb.), Flight (Crimson Eagle allows Sonic to transform into an eagle and fly. Green Hover allows Sonic to transform into a hovercraft and hover. Jade Ghost allows Sonic to transform into an intangible flying ghost. Orange Rocket allows Sonic to transform into a flying rocket.), Gravity Manipulation (Indigo Asteroid allows Sonic to transform into a miniature planet, causing small object to orbit around him.), Electricity Manipulation (Ivory Lightning allows Sonic to transform into a lightning bolt.), Intangibility (Jade Ghost allows Sonic to transform into an intangible flying ghost.), Fire Manipulation (Red Burst allows Sonic to transform into a fireball.), Black Hole Creation (Violet Void grants Sonic the ability to transform into a miniature black hole.)

Resistance to Magma Manipulation (Sonic can survive being hit by magma in Marble Zone.), Poison Manipulation (Sonic can stand in the toxic pink waters of Chemical Plant Zone without any side effects.), Time Stop (Sonic can move normally after activating a Time Stop Switch, which freezes all surrounding enemies in time.), Curse Manipulation (Sonic can resist the effects of curses.), Heat Manipulation (All playable characters in Sonic Shuffle can survive falling into a star.), Acid Manipulation (Sonic can survive the rain created by Poison Frogs which is acid.), Spatial Manipulation (Sonic can withstand being hit by Shadow's Chaos Magic, which literally hits the opponent with distorted space.), Mind Manipulation and Corruption (Sonic could still control himself even after being corrupted by Dark Gaia’s energy.), Reality Warping (Sonic was unaffected by Alf Layla-Wa Layla warping reality and transforming the entire Arabian Nights universe into a black void.), Plot Manipulation (After being added to the story of the Arabian Nights, where it was written that he would be killed during the final battle against Erazor Djinn, Sonic was able to defy the plot of the Arabian Nights and defeat Erazor Djinn, causing the plot of the story to literally change in his favor.), Existence Erasure and Void Manipulation (Sonic survived and was unaffected by having his entire timeline erased from existence.), Absolute Zero (Sonic was completely unaffected by being in White Park Act 3, which has a temperature of absolute zero.), Ice Manipulation and Radiation Manipulation (Can survive in outer space, which has a temperature of only 2.7 degrees above absolute zero and is filled with radiation. Sonic could easily break out and continued fighting after being frozen solid. Sonic survive being in close proximity to a black hole, which releases deadly levels of radiation.)

All base form abilities, Flight and Spaceflight, Energy Manipulation, Space-Time Manipulation, Aura, Forcefield, Teleportation and BFR (Chaos Control can be used to teleport oneself or others.), Portal Creation and Time Travel (Chaos Control can be used to create portals in time.), Rage Power and Empowerment (The Chaos Emeralds can be powered up by both negative and positive emotions.), Electricity Manipulation (Super Sonic can create an aura of electricity around himself, similar to a bolt of lightning.), Power Nullification (Super Sonic could neutralize the negative energy Perfect Chaos had absorbed from the Chaos Emeralds, reverting him back to Chaos 0.), Power Bestowal (Super Sonic can empower others with force fields that grants them similar abilities to his own.), Reality Warping (The seven Chaos Emeralds together have the ability to turn thoughts into power and perform miracles.), Necromancy (The seven Chaos Emeralds could bring Sonic back to life after he had been killed.), Causality Manipulation (The Super Forms can effectively harm Solaris, which requires attacking him int he past, present, and future at the same time.), Mind Attacks (Super Sonic could harm Solaris' consciousness by attacking him physically.), Absorption (Super Sonic can absorb light to increase his power.), Attack Reflection (Super Sonic can deflect enemy attacks using Chaos Energy.), Acausality (Type 4, A Super Sonic from another dimension could move and fight while in Egg Reverie Zone, which is a void in space-time that left the regular Sonic from that dimension paralyzed and helpless.)

Attack Potency: At least City level (Sonic could easily one-shot the chain that held back Little Planet.) | Large Planet level (Sonic could battle Knuckles the Echidna. Sonic could match and defeat Shadow the Hedgehog.) | At least Large Planet level (Sonic the Werehog should be significantly stronger than Sonic in his base form.) | Universe level+ (Darkspine Sonic fought and defeated Alf Layla wa-Layla, who had the power to recreate the entire Arabian Nights universe.) | Universe level+ (Excalibur Sonic fought and defeated The Dark Queen, whose power could rewrite the entire World of Camelot timeline to stop it from even ending.) | Multiverse level (Super Sonic could battle and defeat Solaris with the help of Super Shadow and Super Silver. Solaris had the power to consume all existing timelines in the Multiverse. Super Sonic fought and defeated Egg Wizard alongside Burning Blaze. Egg Wizard had absorbed the Power of the Stars, which is the power that hold together all parallel universes in the Multiverse. The Multiverse includes Maginaryworld, a higher dimensional reality in which every dream anyone has ever had created a new separate universe.) | At least Multiverse level (Hyper Sonic should be far superior to Super Sonic.)

Speed: Relativistic+ (Sonic could dodge a beam of light.) | Massively FTL+ (Sonic could react to meteors while on top of a ship that was flying over a hundred million times faster than light.) | Massively FTL+ (Sonic the Werehog, despite being physically slower than Sonic in his base form, retains his fast reflexes and combat agility.) | At least Massively FTL+ (Darkspine Sonic should be superior to regular Sonic.) | At least Massively FTL+ (Excalibur Sonic should be superior to regular Sonic.) | Immeasurable (Super Sonic could battle and defeat Solaris with the help of Super Shadow and Super Silver. Solaris is a transcendent being that exists in the past, present, and future at once.) | At least Immeasurable (Hyper Sonic should be far superior to Super Sonic.)

Lifting Strength: At least Class G (Sonic is far stronger than the chain that held back Little Planet, which has a mass of over three hundred trillion kilograms.) | Class Z (Sonic should have comparable strength to Chaos 2 and Emerl, who wield the power of multiple Chaos Emeralds. A single Chaos emeralds can move continents.) | At least Class Z (Sonic the Werehog should be significantly stronger than Sonic in his base form.) | At least Class Z (Darkspine Sonic should be superior to regular Sonic.) | At least Class Z (Excalibur Sonic should be superior to regular Sonic.) | Immeasurable (Super Sonic should be comparable to Solaris and Egg Wizard.) | At least Immeasurable (Hyper Sonic should be far superior to Super Sonic.)

Striking Strength: At least Class PJ | Class XMJ | At least Class XMJ | Universal+ | Universal+ | Multiversal | At least Multiversal

Durability: At least City level | Large Planet level | At least Large Planet level | Universe level+ | Universe level+ | Multiverse level | At least Multiverse level

Stamina: Superhuman (Sonic's stamina is massively superhuman, as he is never winded from running, even after going through several zones and battles in quick sequence without getting any rest.) | Superhuman. | Superhuman. | Immeasurable. | Immeasurable. | Immeasurable. | At least Immeasurable.

Range: Standard melee physically, Extended melee with Insta-Shield and Shield Boxes, Several meters with magnetism. | Standard melee physically, Extended melee with Insta-Shield and Caliburn, Hundreds of meters with wind, shockwaves, Time Stop, and Time Break. | Several meters via elasticity. | Standard melee physically, Hundreds of meters with flames and Time Break, Universal+ with Reality Warping. | Standard melee physically, Extended melee with Excalibur, Hundreds of meters with energy. | Standard melee physically, Multiversal with Chaos Powers (Super Sonic should be comparable to Solaris, who had the power to consume all existing timelines in the Multiverse, and Egg Wizard, which had absorbed the Power of the Stars, which is the power that hold together all parallel universes in the Multiverse.) | Standard melee physically, At least Multiversal with Chaos Powers (Hyper Sonic should be far superior to Super Sonic.)

Standard Equipment:

  • Sneakers: The distinctive, trademark footwear worn by Sonic the Hedgehog, which he does not take off.
  • Gold Rings: Golden rings that can be found everywhere on earth and other places beyond time and space.
  • Chaos Emerald: One of the seven ancient emeralds and mystical relics tied to the Master Emerald that possess powerful properties and abilities. Those that hold a Chaos Emerald can use them for a variety of things, such as warping time and space, or powering machines.
  • Sonic Cracker: A landmine Sonic can place on the ground as a trap. It will explode upon contact.

  • World Rings: The World Rings are mystical rings from the world of the Arabian Nights that serve as the hearts that make up the stories of the Arabian Nights, as well as the ties that keep the world of the Arabian Nights together. While in his Darkspine form, Sonic wields three of the seven World Rings.

  • Excalibur: Excalibur is the fusion between Caliburn and the Three Sacred Swords, creating the original and greatest of all the Sacred Swords.

  • Chaos Emeralds: The Chaos Emeralds are seven ancient emeralds and mystical relics tied to the Master Emerald that possess powerful properties and abilities. Super Sonic wields all seven Chaos Emeralds, which grant him incredible power.

  • Super Emeralds: The seven Super Emeralds are the Chaos Emeralds transformed with the help of the Master Emerald. They house unbound and incredible amounts of Chaos Energy that even surpass those of the seven Chaos Emeralds.

    • Optional Equipment:

    • Item Boxes: Large monitors that contain various kinds of power-ups or bonuses which can be used by Sonic when open.
      • Invincible Box: An item box that surrounds Sonic with sparkles, increasing his durability and rendering him immune to most damage-causing hazards for a short period of time.
      • Power Sneakers Box: An item box that temporarily enhances Sonic's already incredible speed and jumping height even more.
      • Shield Box: An item box that creates a protective force field around Sonic's body.
      • Rocket Shoes Box: An item box that adds rockets to Sonic's sneakers, granting him the ability to fly through midair for a few seconds.
      • Flame Shield Box: An item box that grants Sonic a flaming force field. This shield can deflect small projectiles. This shield makes Sonic immune to most fire-based attacks and obstacles. While using this shield, Sonic can dash forward in midair like a fireball.
      • Thunder Shield: An item box that grants Sonic an electric force field. This shield can deflect small projectiles. This shield can magnetically attract rings and allows Sonic to jump a second time while already in midair. This shield makes Sonic immune to most electricity-based attacks and obstacles.
      • Aqua Shield: An item box that grants Sonic a bubble force field. This shield can deflect small projectiles. This shield allows Sonic to survive indefinitely underwater without ever running out of air, as well as allowing Sonic to run underwater without losing any speed. This shield allows Sonic to bounce off the ground to increase the height of his jump.
      • Jet Board Box: An item box that grants Sonic a snowboard.
      • Pogo Spring Box: An item box that grants Sonic a mobile spring, allowing him to jump higher.
      • Propeller Shoes Box: An item box that adds propellers to Sonic's sneakers, allowing him to easily travel underwater at a fast pace.
      • Gold Shield Box: An item box that grants Sonic a golden force field. This shield allows Sonic to use the Homing Attack, targeting and homing onto an enemy while in midair.

  • Light Speed Shoes: A pair of golden shoes made of the same material as the Golden Rings, which allows Sonic to store energy by spinning, before releasing in the form of the Lightspeed Dash. This is no longer required, as Sonic can now use the Lightspeed Dash without the need of storing power.
  • Crystal Ring: A crystal bracelet that allows Sonic to store power for the Lightspeed Dash faster. This is no longer required, as Sonic can now use the Lightspeed Dash without the need of storing power.
  • Ancient Light: A light that allowed Sonic to use the Lightspeed Dash towards an enemy, resulting in the Lightspeed Attack. This is no longer required, as Sonic can now use the Lightspeed Attack at will.
  • Magic Gloves: A pair of gloves that grants Sonic the ability to use Magic Hands.
  • Bounce Bracelet: A bracelet that allows Sonic to use the Bound Jump.
  • Flame Ring: A golden bracelet that allows Sonic to use the Fire Somersault.
  • Mystic Melody: A glowing orb of light that allows Sonic to play a Mystic Melody on a flute.
  • Gems: Small and rare crystals from Soleanna that allow the wielder to use new techniques.
    • Green Gem: A gem that allows Sonic to use the Tornado.
    • Red Gem: A gem that allows Sonic to use Slow.
    • Blue Gem: A gem that allows Sonic to use Mach Speed.
    • White Gem: A gem that allows Sonic to use Homing Smash.
    • Sky Gem: A gem that allows Sonic to use Gun Drive.
    • Yellow Gem: A gem that allows Sonic to use Thunder Guard.
    • Purple Gem: A gem that allows Sonic to use Scale.
  • Antigravity: An item that allows Sonic to slightly hover above the ground while performing a slide.
  • Shahra's Ring: The ring belonging to Shahra, the genie of the ring, and which is used by her masters to give her commands. This ring has the unique ability to grant as many wishes as the wielder desires, however, the wishes are not very powerful compared to those of a lamp genie.
  • Caliburn: A sapient, talking weapon and the legendary sacred sword who protects England in the world of Camelot from danger.
  • The Three Sacred Swords: A trio of weapons that, alongside Caliburn, are used to protect the world of Camelot.
  • Wisps: A race of powerful alien species from Planet Wisp. All Wisps have a mysterious and formidable superpowers known as Color Powers inside their own bodies, which they can let their wielder borrow at will.
    • Black Bomb: The Black Wisp grants Sonic the ability to transform his body into a rolling bomb, which will explode shortly after being activated.
    • Blue Cube: The Blue Wisp grants Sonic the ability to transform into a cube, which can slam itself on the ground to create shockwaves and damage nearby enemies, as well as transforming Blue Rings into Blue Cubes and vice-versa.
    • Crimson Eagle: The Crimson Wisp allows Sonic to transform into an eagle and fly.
    • Cyan Laser: The Cyan Wisp allows Sonic to transform into a laser.
    • Green Hover: The Green Wisp allows Sonic to transform into a hovercraft and hover around.
    • Gray Quake: The Grey Wisp allows Sonic to transform into a large sphere of metal, which can crash against the ground to create shockwaves.
    • Indigo Asteroid: The Indigo Wisp allows Sonic to transform into a miniature planet, which has its own gravity and makes small object orbit around it.
    • Ivory Lightning: The Ivory Wisp allows Sonic to transform into a lightning bolt.
    • Jade Ghost: The Jade Wisp grants Sonic the ability to transform into a ghost, becoming intangible and gaining the ability to fly.
    • Magenta Rhythm: The Magenta Wisp grants Sonic the ability to transform into a musical note, which can jump infinitely in midair.
    • Orange Rocket: The Orange Wisp grants Sonic the ability to transform into a flying rocket.
    • Pink Spikes: The Pink Wisp grants Sonic the ability to transform into a ball of spikes.
    • Purple Frenzy: The Purple Wisp grants Sonic the ability to transform into a Berserker, a glowing purple, demonic being that constantly gives off a dark and sinister aura.
    • Red Burst: The Red Wisp grants Sonic the ability to transform into a fireball.
    • Violet Void: The Violet Wisp allows Sonic to transform into a miniature black hole.
    • White Boost: The White Wisp instantly refills Sonic's energy, which he can then use by boosting.
    • Yellow Drill: The Yellow Wisp allows Sonic to transform into a drill and dig underground.

  • Intelligence: Genius fighter (Sonic is a highly skilled fighter, being able to easily finding the weak points of Dr. Eggman's machines in a matter of seconds. Sonic is a highly skilled acrobat, being able to easily cross complex obstacles and hazardous environments, such as Eggman Island, without much difficulty. Sonic was able to escape captivity and avoid being recaptured by the military might of G.U.N. for several hours, only being captured due to a battle against Shadow. Sonic is capable of matching and defeating the skilled martial artists that is Knuckles, mechanical copies specifically designed to defeat him such as Silver Sonic or Metal Sonic, experienced bounty hunters such as Fang the Sniper, Bean the Dynamite, and Bark the Polar Bear, the ancient being Chaos, the Ultimate Life Form Shadow the Hedgehog, a robot that can copy any technique after seeing it only in the form of Emerl, the transcendent God Solaris, the combined might of Dr. Eggman and Eggman Nega, the twisted genie demon Alf Layla wa-Layla, the powerful wizard Dark Queen, the eldritch incarnation of darkness Dark Gaia, the alien creature with dominion over time and space Time Eater, the six villainous alien monsters that are the Deadly Six, and the ultimate mercenary Infinite.)

    Standard Tactics: Sonic will use his superior speed and acrobatics to overwhelm the opponent, mostly attacking with physical spinning moves, such as Spin Dash, Homing Attack, or Boost. If needed, Sonic is willing to use the Chaos Emeralds and their Chaos Powers to aid him in battle.

    Weaknesses: Sonic does not know how to swim. | Same as before. | Sonic the Werehog cannot run as fast as Sonic in his base form. | The Darkspine transformation seems to be painful for Sonic to maintain for too long. | None notable. | None notable. | None notable.

    Notable Attacks/Techniques:

    • Spin Dash: Sonic spins in place while charging up speed, before blasting forward at incredible speeds while spinning and attacking with his quills.
    • Insta-Shield: Sonic leaps and spins in the air at incredible speeds, creating an air shield around his body, which can be used body defensively or offensively.
    • Super Peel Out: Sonic spins his legs in a specific circle pattern, while remaining stationary, before taking off at higher-than-average speeds.

  • Homing Attack: Sonic locks into an opponent and homes into them while in midair.
  • Lightspeed Dash: Sonic flies along a trail of Golden Rings at the speed of light. This move can also be used as an attack, locking onto all nearby enemies and flying at light speed while attacking all of them.
  • Boost: Sonic forms a field of energy around his body and dashes forward at incredible speeds, turning his body into a destructive high-speed projectile.
  • Blue Tornado: Sonic runs around in circles at incredible speeds, creating a tornado that damages nearby enemies.
  • Sonic Wave: Sonic spins at high speeds, before releasing a large shockwave.
  • Sonic Combo: Sonic delivers a flurry of superfast attacks, before finishing it with a large shockwave.
  • ???: Sonic leaps and locks onto a target, before homing onto them and hitting them several times while spinning.
  • Sonic Cracker: Sonic places a bomb of the ground, which explodes upon contact.
  • Sonic Wind: Sonic manipulates the wind around his opponent, creating a cyclone made of sharp winds that ensnare the target.
  • Time Stop: Sonic uses some sort of mysterious power to freeze his opponent in time for ten seconds.
  • Time Break: Sonic slows down the flow of time, thus slowing down everything around him and giving himself more time to react.
  • Speed Break: Sonic massively enhances his own speed and blasts forward as fast as he can, turning his own body into a destructive projectile.

  • Fireball Spin Dash: Sonic, while welding the Flame Shield, dashes forwards at incredible speeds while surrounded by flames, resembling a large fireball.
  • Double Jump: Sonic, while welding the Lightning Shield, jumps and then uses the electricity to send himself upwards a second time, granting him a double jump.
  • Bound Jump: Sonic, while welding the Aqua Shield, lunching himself downwards and bounces off the floor, allowing him to jump higher than normally.
  • Homing Attack: Sonic, while welding the Gold Shield, locks into an opponent and homes into them while in midair.

  • Magic Hands: Sonic uses his Magic Gloves to shrink the opponent and trap them inside a tiny ball, which Sonic can then toss as a projectile.
  • Bound Jump: Sonic, while equipped with the Bounce Bracelet, bounces on the ground to increase the height of his jump.
  • Fire Somersault: Sonic, while equipped with the Flame Ring, performs a body flip and attacking with his feet, while a flaming aura appears around his body.
  • Mystic Melody: Sonic, while equipped with Mystic Melody, plays a melody with a flute that can be used to activate Ancient Ruins.
  • Tornado: Sonic spins on the ground, creating a large tornado around himself that damages nearby enemies.
  • Slow: Sonic slows down time, making it easier for him to react to incoming attacks.
  • Mach Speed: Sonic massively increases his speed for a short burst, which causes large sonic booms that damage nearby enemies.
  • Homing Smash: A more powerful version of the Homing Attack. Sonic stops in midair and spins for a few moments to charge an aura of energy, before charging onto his enemy at full power.
  • Gun Drive: Sonic throw a gem, and then flies at full speed towards wherever the gem landed.
  • Thunder Guard: Sonic creates an electric force field around himself, which protects him from damage and magnetically attracts Golden Rings.
  • Scale: Sonic shrinks to miniscule size, making it harder for opponents to land hits on him.
  • Antigravity Slide: Sonic slides across the air without touching the ground, allowing him to attack enemies without losing speed.
  • Final Color Blaster: Sonic combines the power of all of the Wisps with his own Homing Attack, forming the ultimate attack move. This move was powerful enough to defeat Dr. Eggman's Egg Nega Wisp Armor in a single hit.

  • Chaos Control: A technique that allows the user to warp time and space with the mystical Chaos Emeralds.

  • Were-Claw Charge: Sonic charges forward while slashing vividly.
  • Triple Wild Claw: Sonic attacks his foe with cross chop slashes.
  • Spinning Needle Attack: Sonic spins through the air like a piercing torpedo.
  • Were-Rush: Sonic runs up to an enemy and quickly strike the opponent.
  • Tricky Tornado Uppercut: Sonic attacks with a spinning uppercut.
  • Wild Werewhip: Sonic brings a double downward slash down on his opponent.
  • Missile Punch: Sonic attacks with an energy-charged fist.
  • Comet Punch: Sonic attacks with a highly energy-charged fist.
  • Were-Tornado: Sonic performs an energy-charged slashing spin.
  • Were-Cyclone: Sonic performs an energy-charged slashing multi-spin.
  • Unleashed Mode: Sonic enters an empowered state that increases all of his physical talents.

  • Time Break: Sonic slows down the flow of time, thus slowing down everything around him and giving himself more time to react.
  • Speed Break: Sonic massively enhances his own speed and blasts forward as fast as he can, turning his own body into a destructive projectile.

  • Excalibur Soul Surge: Sonic unleashes a fury of sword slashes with Excalibur.

  • Chaos Control: A technique that allows the user to warp time and space with the mystical Chaos Emeralds.
  • Bolt of Lightning: Super Sonic flies towards the enemy at maximum speed while surrounding his body with electricity.
  • Arrow of Light: Super Sonic absorbs the light around himself and charges forward to the enemy at high-speed.
  • Turbo Boost: Super Sonic surrounds himself in Chaos Energy and moves around at high speed.
  • Deflect: Super Sonic creates an arc of Chaos Energy that deflects projectiles and sends towards an opponent.
  • Atomic Spin: An enhanced version of the Spin Dash. Super Sonic spins in place while charging up speed, before blasting forward at incredible speeds while spinning and attacking with his quills.
  • Super Sonic Boost: An enhanced version of the Boost. Super Sonic forms a field of energy around his body and dashes forward at incredible speeds, turning his body into a destructive high-speed projectile.
  • Super Sonic: Super Sonic unleashes a series of attacks that give off energy with each hit, ending with a blast of fiery energy shot from his palms.

  • Hyper Flash: Hyper Sonic jumps and creates a blinding flash that destroys all nearby enemies, and launched Hyper Sonic in the air.

  • Note: Super Sonic having a time limit based on the number of Golden Rings Sonic possesses is a gameplay mechanic, as Sonic has shown to be able to remain in Super Form for days.

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

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